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Description
Hey guys 8feet here now working on the game's HUD...
Well it may look parallel but I'm attempting an experiment to innovate the TDS genre.
Because all of the TDS games I see everywhere they borrow elements from the FPS genre... and somehow never develop from then on.
Remember this game is a TDS. And instead of doing the FPS way I'm doing the RANDOM way!
You see TDS requires you to use the top down view to play the game. And if I use the FPS style HUD, this would look good too but has a disadvantage...
Disadvantage = This distracts your eyes to look the HUD and back, HUD and back. Affecting your gameplay...
Advantage = its good for FPS...but is this game FPS???
So I'm taking a gamble here that my new HUD Idea will work.
But still I'll leave you guys to decide to wither APPROVE this HUD idea of mine of REJECT the idea.
Your the Gamer, you decide... God Bless!!! Lolz;D!!!
Well it may look parallel but I'm attempting an experiment to innovate the TDS genre.
Because all of the TDS games I see everywhere they borrow elements from the FPS genre... and somehow never develop from then on.
Remember this game is a TDS. And instead of doing the FPS way I'm doing the RANDOM way!
You see TDS requires you to use the top down view to play the game. And if I use the FPS style HUD, this would look good too but has a disadvantage...
Disadvantage = This distracts your eyes to look the HUD and back, HUD and back. Affecting your gameplay...
Advantage = its good for FPS...but is this game FPS???
So I'm taking a gamble here that my new HUD Idea will work.
But still I'll leave you guys to decide to wither APPROVE this HUD idea of mine of REJECT the idea.
Your the Gamer, you decide... God Bless!!! Lolz;D!!!
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© 2011 - 2024 8feet
Comments1
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The echo sights marker should be green, the crosshair should look something blue for easy attraction towards the enemy.